·Instructor: Ran Hinrichs
·5 credits, graded
·Meets online on Thursday; 6 to 8:50 p.m.
This course introduces students to immersive technologies and approaches to analyzing, designing and building immersive worlds utilizing game theory, 3D interactive design, environments, and learning theory. This course is conducted exclusively in a virtual world environment through a hands-on and practical educational approach.
3D immersive technologies create visual, not textual, engagement, including the use of gamification, virtual worlds, augmented reality, avatars, simulated environments, and experience-based interaction environments as a new space in which to architect information. Learning how to operate in these environments is critical as the web becomes more immersive. This course provides a theoretical and experiential forum for students to participate in various immersive worlds and understand their social structures, interaction models, and design elements.